UX design

World of Tanks

Free to Play, Massively Multiplayer Online Game for PC. World of Tanks already has over 160 million players worldwide
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UX and UI design for different in-game and meta-game features of the online, free to play game World of Tanks

(2017-2020, in House @ Bongfish GmbH for Wargaming.net)

Free to Play, Massively Multiplayer Online Game for PC. World of Tanks already has over 160 million players worldwide
Free to Play, Massively Multiplayer Online Game for PC. World of Tanks already has over 160 million players worldwide

Gamemode Frontline

My tasks

Interaction concepts for missing meta-game screens in the menu
 
UI design and implementation in Flash / Scaleform in close cooperation with developers, QA and Wargaming UX Design Department

Anton Paar GmbH

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1. Research

// Get familiar with World of Tanks design guidelines, userbase, gamemode mechanics and features

// Research types of players

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4. UX/UI Design

// Final UX & UI Design

// Icon Design

// Animations & Transitions

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2. Conceptphase

// Create interaction concepts and layouts for missing meta game screens

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5. Documentation

// Create developer and QA documentation, specifications and assets

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3. User Testing

// Conducting internal guerilla usability tests and feedback sessions.

// Official usability test with real players where only allowed to be done by Wargaming's UX-Lab team

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6. Dev-Support

// Support developers during production

 

// Help QA department review the implementation

Interaction concepts for missing meta-game screens in the menu
 
UI design and implementation in Flash / Scaleform in close cooperation with developers, QA and Wargaming UX Design Department

My tasks

Interaction concepts for missing meta-game screens in the menu
 
UI design and implementation in Flash / Scaleform in close cooperation with developers, QA and Wargaming UX Design Department

Challenge

Predefined UI & UX guidelines, which had to be internalized and implemented quickly
 
New workflows and work processes
 
Cooperation with external clients in Minsk

Challenge

Predefined UI & UX guidelines, which had to be internalized and implemented quickly
 
New workflows and work processes
 
Cooperation with external clients in Minsk
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Battle Communication

My tasks

Interaction concepts for missing meta-game screens in the menu
 
UI design and implementation in Flash / Scaleform in close cooperation with developers, QA and Wargaming UX Design Department

Anton Paar GmbH

1. Research

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// Research on state of the art games with excelent in game communication features like APex Legends and League of Legends

// Find ways on how to translate the UX from these games to World of Tanks 

// Research problems the playerbase has with the current system

4. UX/UI Design

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// Final Icon design and ingame finetuning

// Check visiblity and readability on a wide variety of maps

2. Conceptphase

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// User requirements engineering 

// Create first drafts in after effects and photoshop

// Create a prototyping plan for the concept phase

5. Documentation

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// Create developer and QA documentation, specifications and assets

3. User Testing

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// Conducting internal guerilla usability tests and feedback sessions.

// Official usability test with players where only allowed to be done by Wargaming's UX-Lab team

6. Dev-Support

1_Concepts copy 10.png

// Support developers during production

 

// Help QA department review the implementation

Interaction concepts for missing meta-game screens in the menu
 
UI design and implementation in Flash / Scaleform in close cooperation with developers, QA and Wargaming UX Design Department
Screen3.jpg

Goal 

Revision of the current, rarely used ping system
 
Ability to ping every position in the 3D world and on the minimap
 
Improve interaction with other players and gameplay objects
 
The entire interaction works via one button

My task

Define the major problems of the current system
 
Conception and interaction design of the new system
 
Coordination with Wargamaing UX
 
Feature owner during prototype development
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Challenge

10 year old system and features that gamers have gotten used to
 
15 players in a team should communicate tactics and procedures with just a few clicks
 
Prevent misuse (spamming / trolling) of the system
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Features

Context-sensitive ping selection wheel to minimize the number of pings in the selection.
 
Smart Quick-Replies to accept requests from fellow players with the push of a button.
 
Reply Count next to pings above vehicles and in the 3D world, in order to more easily record the intentions of the 14 ally players in your team.