Work in progress

UX / UI design

Team Fortress 2 redesign

PC-TF-Side.png

Facelift

Redsign of the Team Fortress 2 loadout screen from 2007, first the original and below my interpretation. All 3D models and textures are from the original game and were not created by me
TF2_Character.png
PC-TF-Front.png

Deeper Work- Time Tracking App

PC-DeepW-Front.png
UX and UI design for a time tracking application that focuses on conveying and applying the deep work concept and offers extensive export and integration options for external software that re-use the tracked data (Jira, SAP)
 
The prototype of the app is currently in the permanent user test to test performance and basic functionalities and to receive feedback before further features are implemented.
PC-DeepWLeft.png
PC-DeepWRight.png

mODERN vehicle sHOOTER

Lobby.png
PC-PK-Front.png
PC-PKLeft.png
UI concept for a vehicle shooter. The aim was to develop a UI style away from the well-known military camouflage color design. All characters, background and vehicle images were not created by me.
PC-PKRight.png

Film Noir UI Style 

UI concept for the start screen of a Detective Fiction Story Game in film noir style
EmpireState.png
PC-FM-Front.png

What else is there?