Work in progress
UX / UI design
Team Fortress 2 redesign

Facelift
Redsign of the Team Fortress 2 loadout screen from 2007, first the original and below my interpretation. All 3D models and textures are from the original game and were not created by me


Deeper Work- Time Tracking App

UX and UI design for a time tracking application that focuses on conveying and applying the deep work concept and offers extensive export and integration options for external software that re-use the tracked data (Jira, SAP)
The prototype of the app is currently in the permanent user test to test performance and basic functionalities and to receive feedback before further features are implemented.
Außerhalb der Galerie


mODERN vehicle sHOOTER



UI concept for a vehicle shooter. The aim was to develop a UI style away from the well-known military camouflage color design. All characters, background and vehicle images were not created by me.

Film Noir UI Style
UI concept for the start screen of a Detective Fiction Story Game in film noir style

